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#1
Development / Re: 5.9.7 and 5.8.9 are missin...
Last post by forum_admin - September 30, 2025, 08:20:54 AM
I've just updated the tags and GitHub releases with the 5.10.1 and 5.10.3 releases.
#2
Scenarios / Re: Unable to create the 3d wo...
Last post by bona - September 11, 2025, 12:00:38 AM
I am also doing some testing on this topic. Besides blender GIS, I tried another Add-On for 'blender'. It is called 'BLOSM' (previously known as blender-osm). It also generates Buildings (either from Google Maps/Earth or from OpenStreetMap). There is a free version available and a Premium Version (affordable <20 Dollars).
BLOSM provides terrain image download from different sources.

For some reason in the paid version it is not not possible to get tile data from Google for users in Europe. (This is probably a political issue.) I wonder if this restriction also applies to the UK.

In addition to that there is another Open-Source software available called 'QGIS'. It provides also Sattelite Images from different sources (such as: Google, Microsoft Bing, OpenStreetMap and Mapzen) for heightmaps. This looks promising to me.

So far, I did not figure out all options ... since there are so many!
#3
Models / Re: adding day signals tp ship...
Last post by bona - September 09, 2025, 09:19:12 PM
Hello James,

many thanks for considering this idea!

I'm not able to estimate, how much effort it takes to implement this. For me, it would be sufficient to be able to edit it in boat.ini and split the scenario. But your proposal would be an extraordinary improvement, compared to work with different models and different scenarios.

But if you have an idea how to modify settings stored in boat.ini during runtime, it would also be helpful to modify the name of the ships model e.g. as for sailing vessels, which look different depending on wind direction.

All these are just a 'nice to have'.

Thanks!
#4
Scenarios / Re: Unable to create the 3d wo...
Last post by forum_admin - September 09, 2025, 06:39:17 PM
Hello, I'm still at a very early stage with the GMRT_OSM_Importer, and it currently generates an extremely simple texture image. You could replace this texture with an image downloaded from https://browser.dataspace.copernicus.eu/ or one of the other sources of satellite photography. Later I will try to automate this in the script.

The blender GIS plug-in looks very interesting, especially generating building models automatically.

I'm currently working on importing navigation light information from OpenStreetMap data, which is looking very promising.
#5
Scenarios / Unable to create the 3d world.
Last post by kuntaltardid - September 08, 2025, 12:41:52 PM
I am trying to create the 3d world with high graphcis. But all the map I tried they have some issues. I tried this https://github.com/bridgecommand/bc-world/tree/main/GMRT_OSM_Importer . But this also does not give results as the original. In this issues is evething looks light green colour.

I am trying to render or simulated the costal region of Sri Lanka. I can do that in Blender gis plugin. But BC does not take the 3d file (dae, glb etc ) directly. And there is no way to add custom map real map in this . I am working on Ubuntu system which makes it more complicated. 

I would love to hear from you . Thank YOU
K.
#6
Models / Re: adding day signals tp ship...
Last post by forum_admin - September 07, 2025, 01:58:38 PM
That's not currently possible, but would be a good idea. Would you want to be able to change/turn off the day shapes during a scenario?
#7
Models / Re: .3DS or .X format confused...
Last post by bona - September 06, 2025, 06:47:13 PM
Just found out that a direct export from blender software works as well. Colours are also rendered in BC.The Directory in Othership then only needs the *.obj and *.mtl file and the boat.ini. Name of the *obj file is used in the ini file.
In blender I modeled the ship so that it sails in y-axis and the top is in z-direction. When exporting from blender to Wavefront set the Forward Axis to z and the Up Axis to y. This is done in the Export Dialog (upper left corner). If the model is already scaled in blender the *ini file looks like this:

FileName="my_model.obj"
ScaleFactor=1
YCorrection=0
AngleCorrection=0

Depth=3.4
#8
Models / adding day signals tp ships
Last post by bona - September 05, 2025, 05:13:02 PM
I am working on scenarios to explain COLREG rules. Is there any way to add day signals to the ship model without touching the 3d model itself? I'm looking for a way to add e.g a black ball for a vessel at anchor or a cone or hour glass for a fishing vessel?
#9
Scenarios / Re: New World
Last post by DKAndersen - September 04, 2025, 07:48:21 PM
Hi hhandresen

Any chance you are still here ?
I am very interested i any maps over Denmark, since I do sail and navigate.

Any chance i can get a copy, so i actually can sail simulated in our waters ?

Best regards
Dennis Andersen
#10
Models / Re: flash light to a ship mode...
Last post by forum_admin - August 12, 2025, 07:35:49 AM
Hi, I've added the option to control other ship light sequences in the code (see https://github.com/bridgecommand/bc/pull/83).

If you want to try this and have a GitHub account, you could download the automatically built (not code signed) installer from the artifacts section at https://github.com/bridgecommand/bc/actions/runs/16900762076

Alternatively, this will be in the next release.