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Recent Posts

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1
Bridge Command General Support / Re: Enet not working?
« Last post by Reserved Sanity on July 11, 2021, 09:40:05 AM »
It was definitely an Idiot User issue. Please disregard!

- Sanity
2
Bridge Command General Support / Enet not working?
« Last post by Reserved Sanity on July 11, 2021, 02:39:25 AM »
Hi all,

This could be an 'idiot user' issue, but I'm at my wits end. Can anyone assist?

I've updated my setup to 5.6.1 and it seems I can no longer network my 3 laptop PCs. I'm entering the hostname:port as normal but it fails every time. I have tried this on my normal home wifi network and also on an isolated (no internet access) router.

Interestingly if I run a single PC with multiple sessions I can't get the compass/heading repeater to work either, while the map controller and second displays will work.

Here's what the log shows:

Log: User folder is:
Log: C:\Users\andre\AppData\Roaming/Bridge Command/5.6/
Log: Started enet.
Log: ENet connection failed to:
Log: co-tsm-pc
Log: Generated terrain data (513x513) in 0.0750 seconds
Log: Unknown data object in animation of .x file: Header
Log: X loader: Duplicated vertex, animation might be corrupted.
Log: Could not open file of texture: /media/waterbump.png
Log: Loading 'Models/Othership/Yacht/boat.3ds' Length (m): 11.489700
Log: Unknown data object in animation of .x file: Header
Log: Loading 'Models/Othership/Timbercarrier/boat.x' Length (m): 104.733772
Log: Loading 'Models/Othership/Yacht_Sinking/boat.3ds' Length (m): 11.134718
Log: Unknown data object in animation of .x file: Header
Log: Unknown data object in animation of .x file: Header
Log: Unable to open file: Models/Buoy/port_post/buoy.ini
Log: Unable to open file: Models/Buoy/port_post/buoy.ini
Log: Unknown data object in animation of .x file: Header
Log: Unable to open file: Models/Buoy/port_post/buoy.ini
Log: Unable to open file: Models/Buoy/port_post/buoy.ini
Log: Unable to open file: Models/Buoy/port_post/buoy.ini
Log: Unable to open file: Models/Buoy/port_post/buoy.ini
Log: Unable to open file: Models/Buoy/port_post/buoy.ini
Log: Unable to open file: Models/Buoy/port_post/buoy.ini
Log: Unable to open file: Models/Buoy/port_post/buoy.ini
Log: Unable to open file: Models/Buoy/port_post/buoy.ini
Log: Unable to open file: Models/Buoy/port_post/buoy.ini
Log: Unable to open file: Models/Buoy/port_post/buoy.ini
Log: Unable to open file: Models/Buoy/stbd_post/buoy.ini
Log: Unable to open file: Models/Buoy/stbd_post/buoy.ini
Log: Unknown data object in animation of .x file: Header
Log: Unable to open file: Models/Buoy/stbd_post/buoy.ini
Log: Unable to open file: Models/Buoy/stbd_post/buoy.ini
Log: Unable to open file: Models/Buoy/stbd_post/buoy.ini
Log: Unable to open file: Models/Buoy/stbd_post/buoy.ini
Log: Unable to open file: Models/Buoy/stbd_post/buoy.ini
Log: Unable to open file: Models/Buoy/stbd_post/buoy.ini
Log: Unable to open file: Models/Buoy/stbd_post/buoy.ini
Log: Unable to open file: Models/Buoy/stbd_post/buoy.ini
Log: Unable to open file: Models/Buoy/stbd_post/buoy.ini
Log: Unable to open file: Models/Buoy/stbd_post/buoy.ini
Log: Unknown data object in animation of .x file: Header
Log: Unknown data object in animation of .x file: Header
Log: X loader: Duplicated vertex, animation might be corrupted.
Log: Unknown data object in animation of .x file: Header
Log: X loader: Duplicated vertex, animation might be corrupted.
Log: X loader: Duplicated vertex, animation might be corrupted.
Log: Unknown data object in animation of .x file: Header
Log: X loader: Duplicated vertex, animation might be corrupted.
Log: X loader: Duplicated vertex, animation might be corrupted.
Log: Unknown data object in animation of .x file: Header
Log: X loader: Duplicated vertex, animation might be corrupted.
Log: X loader: Duplicated vertex, animation might be corrupted.
Log: Unknown data object in animation of .x file: Header
Log: Unknown data object in animation of .x file: Header
Log: Unable to open file: Models/Buoy/safe/buoy.ini
Log: Unable to open file: Models/Buoy/safe/buoy.ini
Log: Unknown data object in animation of .x file: Header
Log: X loader: Duplicated vertex, animation might be corrupted.
Log: X loader: Duplicated vertex, animation might be corrupted.
Log: X loader: Duplicated vertex, animation might be corrupted.
Log: Unknown data object in animation of .x file: Header
Log: Unable to open file: Models/LandObject/Flagstaff//object.ini
Log: Unable to open file: Models/LandObject/Flagstaff//object.ini
Log: Unknown data object in animation of .x file: Header
Log: Unable to open file: Models/LandObject/Silo//object.ini
Log: Unable to open file: Models/LandObject/Silo//object.ini
Log: Unknown data object in animation of .x file: Header
Log: Unable to open file: Models/LandObject/Flagstaff//object.ini
Log: Unable to open file: Models/LandObject/Flagstaff//object.ini
Log: Unable to open file: Models/LandObject/Masts//object.ini
Log: Unable to open file: Models/LandObject/Masts//object.ini
Log: Unknown data object in animation of .x file: Header
Log: Unable to open file: World/SimpleEstuary/tidalstream.ini
Log: Unable to open file: World/SimpleEstuary/tidalstream.ini
Log: Unable to open file: World/SimpleEstuary/tidalstream.ini
Log: Unknown data object in animation of .x file: Header
Log:
Log: Number of joysticks detected: 0
Log:
Log: Normalised, offset X: 1500 Z: 4500
Log: About to stop network
3
Thanks for the 5.6.1, working out of the box now with VR Insight !!
4
Scenarios / Docking Scenarios?
« Last post by captain_aaron on June 07, 2021, 12:34:18 AM »
Hello,

Has anyone created a scenario or found a scenario where you can practice docking situations?

Thanks for any help
5
Bridge Command General Support / Re: Reversing the joystick in ver 5.5.3
« Last post by edgreenberg on April 28, 2021, 09:07:22 PM »
I did read this...  I understand the graph (joystick value,throttle value) but I didn't get it. Now I think I do, based on the last bullet point above the "Example joystick mapping" heading. I'll take another whack at it.
6
Bridge Command General Support / Re: Reversing the joystick in ver 5.5.3
« Last post by forum_admin on April 28, 2021, 10:24:47 AM »
Hi, does the bottom section of https://www.bridgecommand.co.uk/Doc/joystick.php help with this?
7
Bridge Command General Support / Re: Reversing the joystick in ver 5.5.3
« Last post by edgreenberg on April 27, 2021, 09:55:48 PM »
Reversing the signs worked as expected.  Thank you. 

I would like to make some adjustments, but I still don't understand the relationship of the joystick_map(a,b) entries with the graph.  Could you explain a bit about the meaning of the three parameters on each line? 

Thanks,
Ed
8
Bridge Command General Support / Re: Reversing the joystick in ver 5.5.3
« Last post by edgreenberg on April 27, 2021, 01:05:43 PM »
I will give it a try. Thanks.
9
Bridge Command General Support / Re: Reversing the joystick in ver 5.5.3
« Last post by forum_admin on April 26, 2021, 08:48:54 PM »
Hi,

You should be able to use the existing settings to do this. The joystick map converts the raw input to the engine proportion. If you use the settings editor, you should be able to flip the signs on the joystick_map(*,2) entries. So for example, you would change the from the default:

joystick_map(1,1)=-1
joystick_map(1,2)=-1
joystick_map(2,1)=-0.5
joystick_map(2,2)=-0.5

to:

joystick_map(1,1)=-1
joystick_map(1,2)=1
joystick_map(2,1)=-0.5
joystick_map(2,2)=0.5

Separately, I have added a feature to swap the rudder direction if needed, which will be in the next release (or is in the code/binaries on github), but I don't think you need this.
10
Bug reports / Re: Bug reports
« Last post by edgreenberg on April 26, 2021, 08:27:47 PM »
Not sure if this was intentional.

On the website, page https://www.bridgecommand.co.uk/Doc/4.7/Using.php was very useful. In the current 5.x documentation, this page was omitted.

I think you might want to bring it back. For one thing, it has a list of keyboard commands that I couldn't find elsewhere.

Best,
Ed
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