News:

Registration is only required if you want to post, and is not needed to read any posts. To avoid excess 'spam' accounts, all accounts where no posts have been made will be deleted after two weeks. Please register again if you wish to post.

Main Menu

Recent posts

#1
Models / Re: flash light to a ship mode...
Last post by forum_admin - August 12, 2025, 07:35:49 AM
Hi, I've added the option to control other ship light sequences in the code (see https://github.com/bridgecommand/bc/pull/83).

If you want to try this and have a GitHub account, you could download the automatically built (not code signed) installer from the artifacts section at https://github.com/bridgecommand/bc/actions/runs/16900762076

Alternatively, this will be in the next release.
#2
Models / Re: .3DS or .X format confused...
Last post by bona - August 11, 2025, 01:12:50 AM
I converted models created in blender successfully to 3ds. There is a free software available that includes other converters. The software is called WINGS3D. So I was able to export e.g. wavefront *.obj files from blender, open them in WINGS3D and then export them to *.3ds. They work fine in BridgeCommand. WINGS3D also contains an export tool to *.x, which I never tried. WINGS3D is available for WIN, Linux and MAC. 
#3
Models / Re: flash light to a ship mode...
Last post by forum_admin - August 07, 2025, 08:22:57 PM
Hi, this won't work at the moment, but is a good suggestion, and probably quite easy to add to the program.

I'll have a look next week and let you know.
#4
Models / flash light to a ship model (o...
Last post by bona - August 06, 2025, 05:49:44 PM
Is there any possibility to add a flashing light to an othership which is MOVING?
I tried to add 'Sequence(4)="LLDDLLDDDDD"' but this does not work.
Any ideas?
#5
Environment models / Re: Importing Real-World Loca...
Last post by forum_admin - May 25, 2025, 07:27:21 AM
Hi Pat,
I think the best way to use a 3d model as the terrain will be to use a 'dummy' height map image and settings in terrain.ini, to set the overall parameters (the image can be black, with SeaMaxDepth set to be at least as deep as your maximum depth).

You would then load the terrain model as a 'Land Object'. You will need to make sure you know where the model origin is, and set this as the land object position.

You will need to make sure the Radar, Collision and Absolute settings are all '1'.

Details of the parameters are in https://www.bridgecommand.co.uk/Doc/Current/WorldFileSpec.html

Let me know how this works!

#6
Environment models / Re: Importing Real-World Loca...
Last post by Pat - May 11, 2025, 10:30:13 PM
I'm also looking at Blender to create worlds as Bundysoft's L3DT seems to be unavailable.  I can capture my local area in Blender with the BlenderGIS add-on (Bing maps seem better quality around me than Google) and some open topography.org gets me the relief.  Another Blender plugin allows me to export this world as a .3ds file, but my question is, how do I import this into BC?  The terrain.ini file has entries for a heightmap and texture file so do I need something different here to accept just a .3ds file instead?
#7
Development / Re: 5.9.7 and 5.8.9 are missin...
Last post by Johan - May 07, 2025, 06:42:52 PM
5.10.1 is missing from releases (https://github.com/bridgecommand/bc/releases) and tags (https://github.com/bridgecommand/bc/tags).
#8
Environment models / Re: Importing Real-World Loca...
Last post by forum_admin - March 23, 2025, 10:02:09 PM
Hello, apologies for the delay!

Is this an elevation map that you are trying to import? If so, the best way is generally to use a heightmap and texture (See https://www.bridgecommand.co.uk/Doc/WorldFileSpec.php) This should avoid problems with the texture not being loaded.

If you do want a 3d model, the 3ds format as used in Bridge Command should support textures. I'm afraid I'm not familiar enough with blender to know what set of options are needed. Quite a lot of other formats are also supported, including .obj (see the full list at https://irrlicht.sourceforge.io/?page_id=45#supportedformats), so it might be worth trying a few different options. Although a lot of the models used in Bridge Command are .x format, I don't think there's a lot of support in modern tools for exporting to this format any more.

Please let me know how you get on, and I may be able to provide more advice depending on exactly what you are trying to do.
#9
Environment models / Importing Real-World Location
Last post by jhnyx - March 04, 2025, 02:50:12 PM
Hello, I'm interested in modifying Bridge Command, specifically the environment, to include a real-world location from my country. I used RenderDoc to extract the 3D data and imported it into Blender. My goal is to integrate this custom environment into the game. Is it possible?

Edit:

I successfully imported my custom 3D environment into Bridge Command, but I encountered a problem—my model appears completely white. The textures from the original data (extracted via RenderDoc from Google Maps) seem to have been lost.
Does the 3DS format used in Bridge Command support textures, or do they need to be manually applied after import?
If textures are supported, how can I ensure they are properly exported from Blender?
Would DirectX (.X) be a better format for preserving textures, and if so, is there a recommended way to export it from Blender?
#10
Bridge Command General Support / Re: Add/Modify sounds like the...
Last post by jhnyx - October 22, 2024, 12:13:05 PM
Thank you for the detailed reply.