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#1
Bridge Command General Support / Re: Towing and pushing
Last post by rellufdarb - May 07, 2026, 12:09:57 AM
If, as mentioned above, that own ship can be towed.......is a possible solution to allow an additional "own ship" in the scenario ?
#2
Bridge Command General Support / Re: Towing and pushing
Last post by rellufdarb - May 05, 2026, 03:45:30 AM
Any update on this request?
It would be a very useful training feature if own ship could pass lines to a disabled vessel (long or short tow, tug-tow alongside with breast and spring lines) for our rescue organisation. As we would never tow a vessel with its own propulsion, certainly engines off would be what is required. There only needs to one such disabled vessel in the scenario, with the abilty to tow it, manoeuvre taking into account the relative sizes and weights, drag, wind and tidal stream etc, and be able to bring it alongside a jetty or wharf.
I have not tried networking another PC yet. Do I understand that an own-ship on that computer could be towed by own-ship on the first PC, or is that not currently possible either?
#3
Bridge Command General Support / Re: Towing and pushing
Last post by ingvar - January 20, 2026, 09:51:02 AM
Exactly, my idea was to maneuver a ship with its engines stopped, so having an additional type of vessel that can only be moved around by external forces would be nice.

While I have a chance to say, I'm so glad I found BC. Thanks a lot for your work!
#4
Bridge Command General Support / Re: Towing and pushing
Last post by forum_admin - January 19, 2026, 10:42:55 PM
Hi, yes, at present 'other ships' just follow pre-planned tracks, and will not vary from these tracks if you attempt to tow or push them.

I understand that this would be a useful feature, it's certainly something that can be considered for the future. One issue would be how to control the other vessels that are being pushed/towed, particularly if they have engines active. It would be simpler if they were just 'dumb' vessels (like a barge or any vessel with its engines off), would that still be useful?
#5
Bridge Command General Support / Towing and pushing
Last post by ingvar - January 19, 2026, 08:30:41 PM
Hello,

Is pushing and towing available in regular mode (not multiplayer)? It seems that other ships can tow and push own ships but not the other way around, is that correct?

Thanks in advance for your reply.
#6
General Discussion / Re: New User - Joystick Setup ...
Last post by forum_admin - January 10, 2026, 10:03:58 PM
Hi, I'm not familiar with that joystick specifically, but I wonder if moving the throttles is also triggering a 'button' press which is controlling the view.

It looks like thrustmaster have a program to change the joystick mappings, or you could try testing with something like https://greggman.github.io/html5-gamepad-test/ to see what is shown when you move the throttles.

In Bridge Command's settings, you can set the button mapping to 0 for all the joystick_button... settings, which will disable them (if this is the problem).
#7
General Discussion / New User - Joystick Setup and ...
Last post by MarineJohn2026 - January 10, 2026, 04:44:09 PM
Hi folks!

Just got into BC and have been enjoying the UX. I'm ready for something more tactile and want to make a controller with a proper helm and throttles.

I purchased a TCA Quadrant - Airbus Edition (https://www.thrustmaster.com/en-ca/products/tca-quadrant-airbus-edition/) since that seemed great for throttles. It works but in the reverse direction than intended (which I've read on prior posts is a simple matter of switching the signs on the joystick mapping) but strangely enough while I push the throttle, in addition to engine output, the view changes so that I am looking in the direction of one of my bridge wings. My buddy mentioned that it might be because there isn't a helm connected so that if we connect one, that may solve the problem.


On that note I want to connect a rotary encoder to act as the helm as well, any advice on how to do this easily since I am a non-technical user? Eager to learn!  ;D


John

#8
Bridge Command General Support / Re: Trail Maneuver ARPA
Last post by forum_admin - October 22, 2025, 08:39:13 PM
Hi, yes, FPS is frames per second. I will add an option to show or hide this, as it's probably not relevant for most people.

ARPA trial manoeuvres is one of the few things that were in the old 4.7 version of Bridge Command, which haven't yet been implemented in the 5.x version. I'll look into adding these in the next few months.
#9
Bridge Command General Support / Trail Maneuver ARPA
Last post by SOS - October 20, 2025, 12:13:51 AM
I just started using Bridge Command for an additional radar/navigation teaching tool in our school.  Great program!  I saw in the documentation that you can do a trial maneuver with ARPA, but I don't see an option for this on any of the scenarios.

Also on the screen showing speed/depth etc it shows FPS...which stand for? frames per second?

Thanks
Robert
#10
Bridge Command General Support / Re: Enable Chart screen in mul...
Last post by forum_admin - October 19, 2025, 08:53:54 PM
Hi, Bridge Command outputs simulated GPS and other NMEA data, which can be used with a chart plotter.

You can use OpenCPN, or any other plotter (as long as it will accept NMEA data).

You can use a serial connection, but it's probably easiest to use NMEA over UDP. By default Bridge Command will send NMEA data to localhost port 10110, these settings can be changed in the main settings editor (NMEA tab).