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Recent Posts

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1
Scenarios / Re: New World
« Last post by Guido on April 18, 2022, 04:18:37 PM »
@Henrik,

Sorry I did not reply earlier. I got the data thru https://www.opentopodata.org/

@emanuelelespa

You can also your data there. I you need help, let mee know (I think James did already send you my information)
2
Bridge Command General Support / Re: audio 5.1 setting
« Last post by forum_admin on March 27, 2022, 11:09:14 PM »
Hi. At the moment the sound isn't directional, so wouldn't be enhanced with a 5.1 set up.
3
Bridge Command General Support / audio 5.1 setting
« Last post by emanuelespa@hotmail.com on March 27, 2022, 12:27:11 PM »
is it possibile to play the sound of our sim with 5.1 stereo system in order to obtain directional audio of the environment?
Thank you
4
Scenarios / Re: Google earth on bridge command
« Last post by forum_admin on March 21, 2022, 10:54:18 PM »
Hi,
Unfortunately it isn't as simple as just importing from Google Maps. The technical specification for the world models is at https://www.bridgecommand.co.uk/Doc/WorldFileSpec.php, but I am making some of the technical requirements easier (not needing exact sizes for the heightmaps etc).

As an overview, you need a heightmap. This combines the land and underwater heights, generally a greyscale image. For the land elevations, there is now a fair amount of information available, for example the Tangrams heightmapper (https://tangrams.github.io/heightmapper/). Bathymetry data is generally harder to find, but for the Venice Lagoon (which I think is your area of interest), it looks like there is a good survey at https://www.marine-geo.org/tools/search/Files.php?data_set_uid=23605

These would then need to be combined into a single heightmap, containing the above and below water elevations, and you then tell Bridge Command about the Lat/Long of the South West point, as well as the size in decimal degrees (East/West and North/South).

Land objects (churches etc) can be added from their lat/long positions, as well as buoys etc.

I'm very happy to guide you through the process and help, but this would be over the next weeks/months, rather the next few days. I'm also actively working on making the world model building process simpler, as it is probably the most complicated part of using the program.

James
5
Scenarios / Google earth on bridge command
« Last post by emanuelespa@hotmail.com on March 21, 2022, 07:49:09 PM »
Is there any way to put a area of google earth in 3d as scenario for bridge command. If so please send a detailed procedure.
We really need it.
6
Scenarios / Re: New World
« Last post by emanuelespa@hotmail.com on March 13, 2022, 01:32:22 PM »
Hello, please I need Venice lagoon.
Is there any way to import google maps? That will be cool. In case it is not possible. Please can someone send details on how to create a new map and a new scenario?
7
Scenarios / Re: New World
« Last post by hhandresen on February 24, 2022, 06:12:26 PM »
Sorry for long time feedback.
Thank you for the files, can I ask where you get it from ?

What about images for texture ?

/Henrik
8
Bridge Command General Support / Re: VRInsight Console and Bridge Command 5.x on Windows
« Last post by Guido on January 18, 2022, 09:00:12 AM »
I'm going to give it a try ;-)
9
Thanks, that's clear. Because it's 'pretending' that these control a joystick axis, not normal joystick buttons, I'll have to program something to detect cases like this.

In case you want to look yourself, it's in the event receiver, from this point: https://github.com/bridgecommand/bc/blob/master/src/MyEventReceiver.cpp#L737
10
Models / Re: Models based on photos feature
« Last post by bradza on January 16, 2022, 09:55:43 AM »
Thank you for the walkthrough, I will give it a try.
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