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#11
Models / Re: .3DS or .X format confused...
Last post by bona - September 06, 2025, 06:47:13 PM
Just found out that a direct export from blender software works as well. Colours are also rendered in BC.The Directory in Othership then only needs the *.obj and *.mtl file and the boat.ini. Name of the *obj file is used in the ini file.
In blender I modeled the ship so that it sails in y-axis and the top is in z-direction. When exporting from blender to Wavefront set the Forward Axis to z and the Up Axis to y. This is done in the Export Dialog (upper left corner). If the model is already scaled in blender the *ini file looks like this:

FileName="my_model.obj"
ScaleFactor=1
YCorrection=0
AngleCorrection=0

Depth=3.4
#12
Models / adding day signals tp ships
Last post by bona - September 05, 2025, 05:13:02 PM
I am working on scenarios to explain COLREG rules. Is there any way to add day signals to the ship model without touching the 3d model itself? I'm looking for a way to add e.g a black ball for a vessel at anchor or a cone or hour glass for a fishing vessel?
#13
Scenarios / Re: New World
Last post by DKAndersen - September 04, 2025, 07:48:21 PM
Hi hhandresen

Any chance you are still here ?
I am very interested i any maps over Denmark, since I do sail and navigate.

Any chance i can get a copy, so i actually can sail simulated in our waters ?

Best regards
Dennis Andersen
#14
Models / Re: flash light to a ship mode...
Last post by forum_admin - August 12, 2025, 07:35:49 AM
Hi, I've added the option to control other ship light sequences in the code (see https://github.com/bridgecommand/bc/pull/83).

If you want to try this and have a GitHub account, you could download the automatically built (not code signed) installer from the artifacts section at https://github.com/bridgecommand/bc/actions/runs/16900762076

Alternatively, this will be in the next release.
#15
Models / Re: .3DS or .X format confused...
Last post by bona - August 11, 2025, 01:12:50 AM
I converted models created in blender successfully to 3ds. There is a free software available that includes other converters. The software is called WINGS3D. So I was able to export e.g. wavefront *.obj files from blender, open them in WINGS3D and then export them to *.3ds. They work fine in BridgeCommand. WINGS3D also contains an export tool to *.x, which I never tried. WINGS3D is available for WIN, Linux and MAC. 
#16
Models / Re: flash light to a ship mode...
Last post by forum_admin - August 07, 2025, 08:22:57 PM
Hi, this won't work at the moment, but is a good suggestion, and probably quite easy to add to the program.

I'll have a look next week and let you know.
#17
Models / flash light to a ship model (o...
Last post by bona - August 06, 2025, 05:49:44 PM
Is there any possibility to add a flashing light to an othership which is MOVING?
I tried to add 'Sequence(4)="LLDDLLDDDDD"' but this does not work.
Any ideas?
#18
Environment models / Re: Importing Real-World Loca...
Last post by forum_admin - May 25, 2025, 07:27:21 AM
Hi Pat,
I think the best way to use a 3d model as the terrain will be to use a 'dummy' height map image and settings in terrain.ini, to set the overall parameters (the image can be black, with SeaMaxDepth set to be at least as deep as your maximum depth).

You would then load the terrain model as a 'Land Object'. You will need to make sure you know where the model origin is, and set this as the land object position.

You will need to make sure the Radar, Collision and Absolute settings are all '1'.

Details of the parameters are in https://www.bridgecommand.co.uk/Doc/Current/WorldFileSpec.html

Let me know how this works!

#19
Environment models / Re: Importing Real-World Loca...
Last post by Pat - May 11, 2025, 10:30:13 PM
I'm also looking at Blender to create worlds as Bundysoft's L3DT seems to be unavailable.  I can capture my local area in Blender with the BlenderGIS add-on (Bing maps seem better quality around me than Google) and some open topography.org gets me the relief.  Another Blender plugin allows me to export this world as a .3ds file, but my question is, how do I import this into BC?  The terrain.ini file has entries for a heightmap and texture file so do I need something different here to accept just a .3ds file instead?
#20
Development / Re: 5.9.7 and 5.8.9 are missin...
Last post by Johan - May 07, 2025, 06:42:52 PM
5.10.1 is missing from releases (https://github.com/bridgecommand/bc/releases) and tags (https://github.com/bridgecommand/bc/tags).