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91
Hi, sorry for the slow reply!

Is this on Windows? For the serial port setting, I think you need 'COM1' or equivalent in the settings, rather than '1'.
If on Linux, you'd need to to be set to something like '/dev/ttyS0'
92
Environment models / Re: Data Netherlands
« Last post by Guido on December 18, 2021, 12:14:28 PM »
First preview. Environment build with Sketchup
93
Environment models / Re: Data Netherlands
« Last post by forum_admin on December 16, 2021, 11:59:46 AM »
You should now see an option to attach an image.
94
Environment models / Re: Data Netherlands
« Last post by Guido on December 15, 2021, 09:25:23 AM »
I'm searching how to get here some images of the world I created with BC
95
Development / Re: Increasing RADAR resolution?
« Last post by forum_admin on December 12, 2021, 10:03:37 PM »
Yes, a lot of the slow down comes in the conversion of the radar picture into a 2d image (in RadarCalculation::render). In this the contents of scanArrayToPlot are used to re-draw a part of an image (irrlicht IImage) radarImage. This is later converted into a texture, and what you're actually seeing on screen is a 3d rendering of this plane mesh with the texture applied.

I've wondered about speeding this up by using plane mesh that has been generated with two triangles for each radar 'pixel' and setting the vertex colours directly. I suspect that this would be faster, but I haven't yet tried it.
96
Development / Re: Increasing RADAR resolution?
« Last post by Radar1 on December 12, 2021, 02:10:12 PM »
Thanks for the reply, I was able to do it and indeed it looks like I did not break anything else. BC rapidly hits performance issues when increasing RADAR resolution too much though! My machine can only comfortably run it up to 1024 angles x 512 cells for now.
97
Development / Re: Increasing RADAR resolution?
« Last post by forum_admin on December 11, 2021, 07:30:39 AM »
Hi, yes, I think everything you need should be in RadarCalculation.cpp
98
Development / Increasing RADAR resolution?
« Last post by Radar1 on December 09, 2021, 11:06:45 AM »
Hello!

First as a sidenote: I've been hacking away at BridgeCommand for a project of mine and been able to easily tweak it for my needs so far. Thank you very much for having shared your work like this!

I'm now trying to increase the angular resolution of the RADAR, beyond the hardcoded 360 lines per revolution limit. Before I lose too much time searching for what I might break along the way I thought I'd ask those that are familiar with the codebase: can I assume that everything I need is contained in RadarCalculation.cpp or do you know if messing with it might have unintended consequences for the rest of the simulation?
99
Feature requests & suggestions / Suggestion- SQL Database
« Last post by Guido on November 29, 2021, 04:29:16 PM »
At this point I'm filling a lot of ini-files. It would be great to have a MySQL or MS-SQL Express database. At this point I use it in a way. I create scripts to build ini-files from the tables.
100
Environment models / Re: Data Netherlands
« Last post by Guido on November 24, 2021, 01:37:49 PM »
It took some more time then expected, but the first version of the ini file of the Dutch buoys is there.

One of the next steps will be drawing them. For now I renamed the buoys from Bridge Commander.

Another step will be the lights on the buoys.

http://vaarweg-360.nl/simulator/ini/buoy.zip
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