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Author Topic: Importing Real-World Location  (Read 1919 times)

March 04, 2025, 02:50:12 PM
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Hello, I'm interested in modifying Bridge Command, specifically the environment, to include a real-world location from my country. I used RenderDoc to extract the 3D data and imported it into Blender. My goal is to integrate this custom environment into the game. Is it possible?

Edit:

I successfully imported my custom 3D environment into Bridge Command, but I encountered a problem—my model appears completely white. The textures from the original data (extracted via RenderDoc from Google Maps) seem to have been lost.
Does the 3DS format used in Bridge Command support textures, or do they need to be manually applied after import?
If textures are supported, how can I ensure they are properly exported from Blender?
Would DirectX (.X) be a better format for preserving textures, and if so, is there a recommended way to export it from Blender?
« Last Edit: March 04, 2025, 03:50:37 PM by jhnyx »

March 23, 2025, 10:02:09 PM
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Hello, apologies for the delay!

Is this an elevation map that you are trying to import? If so, the best way is generally to use a heightmap and texture (See https://www.bridgecommand.co.uk/Doc/WorldFileSpec.php) This should avoid problems with the texture not being loaded.

If you do want a 3d model, the 3ds format as used in Bridge Command should support textures. I'm afraid I'm not familiar enough with blender to know what set of options are needed. Quite a lot of other formats are also supported, including .obj (see the full list at https://irrlicht.sourceforge.io/?page_id=45#supportedformats), so it might be worth trying a few different options. Although a lot of the models used in Bridge Command are .x format, I don't think there's a lot of support in modern tools for exporting to this format any more.

Please let me know how you get on, and I may be able to provide more advice depending on exactly what you are trying to do.