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Author Topic: Importing Real-World Location  (Read 785 times)

March 04, 2025, 02:50:12 PM
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Hello, I'm interested in modifying Bridge Command, specifically the environment, to include a real-world location from my country. I used RenderDoc to extract the 3D data and imported it into Blender. My goal is to integrate this custom environment into the game. Is it possible?

Edit:

I successfully imported my custom 3D environment into Bridge Command, but I encountered a problem—my model appears completely white. The textures from the original data (extracted via RenderDoc from Google Maps) seem to have been lost.
Does the 3DS format used in Bridge Command support textures, or do they need to be manually applied after import?
If textures are supported, how can I ensure they are properly exported from Blender?
Would DirectX (.X) be a better format for preserving textures, and if so, is there a recommended way to export it from Blender?
« Last Edit: March 04, 2025, 03:50:37 PM by jhnyx »