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Author Topic: .3DS or .X format confused  (Read 3538 times)

October 07, 2022, 11:53:48 PM
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So maybe it is because I am based out of the States or some other reason. But it seems making .3DS or .X models is extremely hard to do. It seems both of these model types are not standard in normal software.

For example it seems that Blender stoped supporting both awhile ago, almost 2 years ago.

So I have to ask. Does anyone have any software I can use for model building??

Or

Will other file types work? Say .stl or .obj which seem to be the more common file type.

October 11, 2022, 11:09:19 AM
Reply #1
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Sketchup is my big friend to build models.

October 16, 2022, 09:04:55 PM
Reply #2
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Hi, quite a few formats should work, as supported by the Irrlicht engine: Maya (.obj), 3DStudio (.3ds), COLLADA (.dae), Blitz3D (.b3d), Milkshape (.ms3d), Quake2 models (.md2), Microsoft DirectX (.X), as well as others.