Please login or register.

Login with username, password and session length

News:

Registration is only required if you want to post, and is not needed to read any posts. To avoid excess 'spam' accounts, all accounts where no posts have been made will be deleted after two weeks. Please register again if you wish to post.

Author Topic: .3DS or .X format confused  (Read 3195 times)

October 07, 2022, 11:53:48 PM
  • Member
  • **
  • Posts: 4
    • View Profile
So maybe it is because I am based out of the States or some other reason. But it seems making .3DS or .X models is extremely hard to do. It seems both of these model types are not standard in normal software.

For example it seems that Blender stoped supporting both awhile ago, almost 2 years ago.

So I have to ask. Does anyone have any software I can use for model building??

Or

Will other file types work? Say .stl or .obj which seem to be the more common file type.

October 11, 2022, 11:09:19 AM
Reply #1
  • Member
  • **
  • Posts: 21
    • View Profile
Sketchup is my big friend to build models.

October 16, 2022, 09:04:55 PM
Reply #2
  • Administrator
  • Member
  • *****
  • Posts: 146
    • View Profile
Hi, quite a few formats should work, as supported by the Irrlicht engine: Maya (.obj), 3DStudio (.3ds), COLLADA (.dae), Blitz3D (.b3d), Milkshape (.ms3d), Quake2 models (.md2), Microsoft DirectX (.X), as well as others.