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Author Topic: Memory Access Violation  (Read 20907 times)

June 06, 2015, 05:49:07 PM
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https://drive.google.com/folderview?id=0By54Gc3E3B7Pfk9vcC1hdnhDRU1ZNkV4V29kNkhESFhITnhrekRXUUFhZy1oNjgxWk5xNG8&usp=sharing

https://drive.google.com/folderview?id=0By54Gc3E3B7Pfk5yZl9XT2h6QkpWZEhkVlRpbUFWSmxFbFBSUU1UZUF4UElCdU45ZmF4X1U&usp=sharing

I have been trying to develop a scenario and world  but have hit a brick wall.  I have copied onto these links, the contents of the scenario and world subdirectories as I have run out of ideas on why this doesnt work.  If anyone can find the problem I would be grateful.

June 15, 2015, 07:00:50 PM
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Hello. Apologies for the delay in replying.

I think you have identified a bug in Bridge Command (it's actually an underlying problem with Blitz3D), where very large image files do not load correctly.

To work around this problem, please re-save the radar image and texture (radar.bmp and bcterrain.bmp) as JPEG images, and update the terrain.ini file. When I tested this, your world model then seemed to load correctly. Please let me know if you have any problems.