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Messages - forum_admin

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106
Development / Re: Custom program name
« on: July 02, 2015, 07:52:22 PM »
Hello. To change the displayed program name, you just need to edit the bc4.ini file.

Change the line
Code: [Select]
name=to
Code: [Select]
name="Your Simulator Name"

107
Bug reports / Re: Bug reports
« on: June 24, 2015, 08:58:51 PM »
Hi. Does this just happen with one world model, or all ones. Also, does the map appear at any zoom level?

108
Environment models / Re: Memory Access Violation
« on: June 15, 2015, 07:00:50 PM »
Hello. Apologies for the delay in replying.

I think you have identified a bug in Bridge Command (it's actually an underlying problem with Blitz3D), where very large image files do not load correctly.

To work around this problem, please re-save the radar image and texture (radar.bmp and bcterrain.bmp) as JPEG images, and update the terrain.ini file. When I tested this, your world model then seemed to load correctly. Please let me know if you have any problems.

109
Development / Re: Question about updates of BC5?
« on: June 02, 2015, 08:29:14 PM »
Hi, I've just released the Alpha 3 version, you may want to test this out. It includes GPS emulation (you will need to set the serial port to use in the bc5.ini file).

Any feedback on the GUI is very welcome, especially as this is one of the areas currently under development. This version includes a language.txt file, which allows for translation of all parts of the GUI.

I'm using the Code::Blocks IDE, with GCC 4.7.1. The program is currently compiled for Windows, but all libraries used are cross platform, so the intention is to have versions running on Windows, Mac and Linux, with the future possiblity of running on Androd/iOS.

110
Development / Re: Question about updates of BC5?
« on: May 03, 2015, 08:04:35 PM »
Thanks for the interest. I will post an update, apologies for the gap!

Recently, the main work has been setting up GPS emulation (NMEA over serial), and working on the networking, including quite a bit of progress in implementing the 'Controller' program, to show a map of the current simulation state, and allowing the simulation to be controlled by an instructor.

The plan is to merge the functionality of 'other' and 'controlled' ships, so the ship legs can be pre-programmed, but can also be modified or added in real time from the controller.

If you're interested in following progress, the code is now available on github (https://github.com/bridgecommand/bc)

In terms of contributions, the most useful would be a thorough look through the code by someone experienced with C++ and/or Irrlicht. In the near future, testing and feedback will be very useful, and the development of ship models, scenarios and world models is always very useful.

111
Feature requests & suggestions / Re: Inland radar
« on: October 25, 2014, 08:32:35 AM »
Hi,

Sorry for the delay in replying.

Integrating with AIS data for real shipping is certainly something I'd like to include in the future. Unfortunately it's quite difficult to go from electronic charts to a world model for the simulator, both because of chart encryption and the amount of data needed, but I will try and investigate this to see if anything can be done.

For inland radar, can you comment more on the differences from standard radar and from the current simulation? I am in the process of re-writing the simulator at the moment, and any input, including photos or examples of radar features to include would be very useful.

Thanks,

James

112
Development / Re: Sharp turn speed reduction update
« on: June 18, 2014, 03:17:50 PM »
Very interesting. If you would be happy, I can try and integrate your changes for the next release. If you would like this, could you email me a copy of your bc4.bb file and any other changes (or a patch file including the differences from the release version) to website@bridgecommand.co.uk?

113
Bridge Command General Support / Re: Questions about editing BC4.
« on: June 18, 2014, 03:16:01 PM »
Thank you very much for your comments. The current 4.6 version is actually also coded in Blitz3D, so you should be able to edit it in IDEal and B3D.

You may need to copy the .decls files from the Bridge Command 'userlibs' folder into the Blitz3D userlibs folder to be able to compile the latest version, as I am now using more of the standard Windows API (for example for file open/save dialogs). What errors were you getting when you were trying to compile version 4.6?

In any case, if you would be happy, I would be interested to see your changes, and try and integrate them for the next release. If you would like this, could you email me a copy of your bc4.bb file and any other changes to website@bridgecommand.co.uk?

114
Thanks for your comments. I have now added a configuration setting so the user can choose what NMEA serial baud rate to use. This will be included in the next release. I'll also look into providing AIS data.

The NMEA over TCP/IP should work well, and I know of at least one person using this successfully to interface with hardware displays. (It's marked as experimental as I don't use a chart plotter that can receive NMEA data by TCP/IP, so can't test it fully myself).

115
Feature requests & suggestions / Re: AIS input and Google Earth?
« on: June 18, 2014, 02:58:52 PM »
I will certainly look into this. It should be relatively simple to construct AIS data for the ships in the simulation, and send this to a chart plotter.

116
Bug reports / Re: NMEA via serial and multiscreen slow!
« on: June 18, 2014, 02:55:32 PM »
Thanks for the report.

I have recently been making some changes to the way the NMEA serial data is sent, and I think that this should help with your problem. I will probably release a 4.6.1 version with this included, and I will let you know when this is available.

117
Environment models / Re: World Model Creation
« on: June 18, 2014, 02:51:12 PM »
Please see http://www.bridgecommand.co.uk/forum/index.php/topic,1020.0.html for more information on this.

118
Environment models / Re: Create New Worlds II
« on: June 18, 2014, 02:35:14 PM »
I have put together a simple tutorial describing how to create a new world area with L3DT, and use it in Bridge Command. This is available at http://www.bridgecommand.co.uk/data/_uploaded/file/Developing%20a%20new%20world%20area.pdf. Please let me know if you have any questions or notice any mistakes.

119
Environment models / Re: Create New Worlds II
« on: June 10, 2014, 07:36:13 PM »
I am currently in the process of putting together a tutorial, using L3DT to create a new world area, and then importing into Bridge Command. I will try to have this ready next week.

Thanks for your offer of help with translation. This may be very useful, as I am currently developing the next version of Bridge Command, and I hope to set this up to allow translation more easily.

120
Environment models / Re: Create New Worlds II
« on: June 05, 2014, 08:19:36 AM »
Hi, apologies for the delay in replying, I have been very busy recently.

I will try and create a simple step by step tutorial showing how to load a height map and create the world model. Are you interested in simulating a real area, or would you like to create a new virtual training area?

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