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Topics - yamato980

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Development / New radar and ballast operation interface
« on: October 24, 2015, 06:31:48 PM »
Hi!

In last few months i focused development on BC4.6 version to add many changes which are based on professional maritime simulators.
New additions to simulator ranges from new dynamics, ballast operations, autopilot, bowthrusters to new  radar interface.
Below are links to screenshots of ballast operations and radar interface.

Radar interface is visual simulation of "Bridge Master E" radar
It have "off-centering" mode like in real equipment and VRM is added to radar like in BC4.7 version
RADAR

Code: [Select]
http://imageshack.com/a/img910/4467/zyaaKK.png
Ballast operations are one of new additions and simulates up to 4 ballast pumps and 45 ballast tanks.
BALLAST OPERATIONS
 
Code: [Select]
http://imageshack.com/a/img903/4756/tzGX0J.png
Current development of my Bridge Command version is largely unfinished, and needs much work in future before it will be ready for release. 

2
Development / Sharp turn speed reduction update
« on: June 14, 2014, 12:05:42 PM »
Hello!

I managed to add ship speed reduction during sharper turning in ship dynamics of BC4.5 version.
Now I need to test this more extensively to see how its behave and what reflection it have on other dynamics. So far it looks good, but who knows what i messed up during a process.

3
Bridge Command General Support / Questions about editing BC4.
« on: June 10, 2014, 11:50:19 PM »
Hello!
First i want to say that Bridge Command is exceptional simulator and my hat down goes to the author and contributors of this program. BC have good chance to evolve in best ship simulator available to common users. Like radar sim he already surpassed commercial games like VS7, VSF and SS Extremes in that field, and radar operation is what I like the most.
Relative simplicity of importing ships and sceneries fro VS7 is one more good trait of this sim.

Unfortunately I have some issues with coded parts of BC4. Most specific of those are that:

BC4 dont have damage modeling, not visual damage(who cares about visuals), but damage like hull integrity precentage or similar.

Sinking is not simulated and when collision occurs ship models just pass trough each other (very annoying ) althoug he have "Mission Failed" message, which is OK.

When you run aground you dont get any penalty for doing that.

Bow thrusters are nonexistent and ship dynamic behavior  like loss of speed during sharp turn is not simulated. Yeah I know that this is now neat pickings ;D

Is there any "easier" way to change at least some of those points named above?
I edited source file "BC4.bb" with "UltraEDIT" program but this BC4.bb is just "source code" and BC dont use any data from this file during play so editing this is aint going to help. :-\
I tried to counter collision event (bypassing ships and nonexistent damage)  by doing that when collision occurs that mission ends. Like "YOU ARE COLLIDED WITH ANOTHER VESSEL" please press "ENTER" to exit the game. MISSION FAILED!

Please take my apologies if I bugged you to much. This is just a sort of "constructive criticism" and it would be good if there is any way to correct that or if we will see some of this features added to BC4 in near future. If not, BC4 already is a good sim just as it is now.

Thanks.

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