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Topics - huckleberry

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Development / Creating a controller program
« on: January 21, 2014, 11:11:12 PM »
I am working with my kids on a science project that requires us to write a program (most likely in python) that would control and track a boat, among other things.  I think BridgeCommander would be a great simulator for us to use to test our programming before putting it on the boat itself.  I am going through the documentation now to see how I could model our boat, but I am not exactly sure where to start as far as controlling the boat from an external program (instead of the built-in UI).  Could you point me in the right direction on how I could go about it?

Thanks.

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