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Topics - bona

#1
Models / adding day signals tp ships
September 05, 2025, 05:13:02 PM
I am working on scenarios to explain COLREG rules. Is there any way to add day signals to the ship model without touching the 3d model itself? I'm looking for a way to add e.g a black ball for a vessel at anchor or a cone or hour glass for a fishing vessel?
#2
Models / flash light to a ship model (othership)
August 06, 2025, 05:49:44 PM
Is there any possibility to add a flashing light to an othership which is MOVING?
I tried to add 'Sequence(4)="LLDDLLDDDDD"' but this does not work.
Any ideas?
#3
Hi everybody,

so far I did not manage to create a real world model for Bridge Command. But I understand that a heightmap file is required.
I found a service on GitHub where you can get heightmaps from the entire world:

https://tangrams.github.io/heightmapper/

On Github there are also some Python libraries that allow to get the areas by script. I tested it by taking a screenshot from the web browser output for some islands. I was able to visualize it in a GIS renderer called "Geomorph" (Freeware). The results look quite promising.

I thought I should share this here.    (What is the English translation of  "Klugscheißer"  ;D)

Best regards
bona
#4
Models / Need advise to get own ship model into BC
November 17, 2019, 10:29:12 PM
Hello everybody,

I am new to this forum.
Thanks for creating this great simulator and sharing it.  :)

I played with it a little bit and want to use it for radar practice.

What I was missing so far is a model of a sailyacht as own ship. So I designed one using a CAD system. From there I can export VRML2 or STL and import it into Blender. First I started to design a model in 1:100 scale ... which looks tiny in Blender software. So I scaled it in the CAD system. But then the output of the VRML is huge. 50 MB instead of 4 MB. I know that huge models will be a problem for BC rendering engine ... so they are for Blender. So I try to keep the model small.

Maybe someone can give me recommendations on the following questions:

1 - I cut off the underwater geometry of my model. Do I need this for simulation?
2 - What is the best strategy to create own models? Create a small one and scale in boat.ini of BC or design real scale first?
3 - Any suggestions to easy add colours and textures to the model. (mostly I am using Linux ... I have Blender installed ... which is not easy to learn).
4 - From what file I can convert the model into the DirectX models that are used by Bridge Command. I've read that there Plug-Ins for Blender available. Is there any other way?

Thanks in advance!!!

Ralf