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Messages - forum_admin

Pages: [1] 2 3 ... 8
1
Feature requests & suggestions / Re: multiple config files
« on: September 21, 2021, 11:10:19 PM »
Hi, thanks for the suggestions, they all look useful. I assume you are setting things up so you can start up the multi-screen simulator automatically?

So far I have done 1, 3, 4 & 5, and these are included in https://github.com/bridgecommand/bc

I'll continue to have a look at the rest.

Some questions:
I think 6 is for the 'repeater' program?
For 7, I'll probably add joystick button mappings for these. I assume that would work for you?

2
Scenarios / Re: Docking Scenarios?
« on: August 14, 2021, 10:21:36 PM »
The next feature I'm working on is better interaction with the land/dockside so you don't just 'run aground'. I'm hoping to get something released on this in the next few months.

3
Scenarios / Re: New World
« on: August 14, 2021, 10:20:24 PM »
As you've seen, the heightmap does not allow for 'bridge' features.

But if you have a 3d model of the bridge (or can make one), you can add this in your user directory in Models\LandObject\ObjectName (user directory is normally %appdata%\Bridge Command\5.6\, so this would be %appdata%\Bridge Command\5.6\Models\LandObject\ObjectName). Then you can load this into your world model in the same way as any other 'land object'.

4
Feature requests & suggestions / Re: Suggestion - File Library
« on: August 14, 2021, 10:05:23 PM »
How would you (any anyone else!) feel about using GitHub for this? I can create a repository of the current 'default' scenarios, which anyone could then fork, add their own scenarios, and submit a pull request so I could incorporate their submissions.

I have been looking at a more conventional 'file library', but I'm worried it would be difficult to avoid spammers and others trying to misuse this. Hopefully users don't see it, but most attempts to post in the forum are spam of some form!

Alternatively, if people want to email me with their scenarios, world models, ships etc., I'd be very happy to set up a file library where I would upload submissions myself.

5
Hi, does the bottom section of https://www.bridgecommand.co.uk/Doc/joystick.php help with this?

6
Hi,

You should be able to use the existing settings to do this. The joystick map converts the raw input to the engine proportion. If you use the settings editor, you should be able to flip the signs on the joystick_map(*,2) entries. So for example, you would change the from the default:

joystick_map(1,1)=-1
joystick_map(1,2)=-1
joystick_map(2,1)=-0.5
joystick_map(2,2)=-0.5

to:

joystick_map(1,1)=-1
joystick_map(1,2)=1
joystick_map(2,1)=-0.5
joystick_map(2,2)=0.5

Separately, I have added a feature to swap the rudder direction if needed, which will be in the next release (or is in the code/binaries on github), but I don't think you need this.

7
Thanks for the update. I'll check why they don't automatically match.

8
Scenarios / Re: New World
« on: April 01, 2021, 10:30:46 PM »
Hi, can I check if you are looking for world models that have already been created, or source data to build your own area?

9
Feature requests & suggestions / Re: OpenCPN plugin for Bridge Command use
« on: February 26, 2021, 10:33:13 PM »
Hi, can I check what you have been able to do so far, and any problems you have run into?

Do you want to run Bridge Command and OpenCPN on the same computer, or on different ones?

By default, Bridge Command will send NMEA data over UDP on port 10110 to localhost (i.e. the computer Bridge Command is running on). You can change these settings in the NMEA tab of the Bridge Command 'Settings: Main' section.

In OpenCPN, you can set up the incoming connections as shown in https://opencpn.org/wiki/dokuwiki/doku.php?id=opencpn:opencpn_user_manual:options_setting:connections

If you can let me know any specific questions or problems, I may be able to help more.

10
Bridge Command General Support / Re: Ship console config 5.4
« on: February 22, 2021, 10:39:33 PM »
Just as an update, the problems with the Ship Console should be fixed since version 5.4.3.

Based on reports from users, one of the following settings should work:

port_throttle_channel=8
stbd_throttle_channel=7
rudder_channel=6

or

port_throttle_channel=3
stbd_throttle_channel=2
rudder_channel=1

Ship console users - please let me know what works for you!

11
Just as an update, this is now included in main Bridge Command release, so you don't need to download the updated dll.

Based on reports from users, one of the following settings should work:

port_throttle_channel=8
stbd_throttle_channel=7
rudder_channel=6

or

port_throttle_channel=3
stbd_throttle_channel=2
rudder_channel=1

Ship console users - please let me know what works for you!

12
Bridge Command General Support / Re: AIS not connect in control map
« on: January 26, 2021, 10:05:53 PM »
Hi,

A few web services provide UDP AIS data for free, but all will require you to provide your own AIS data in exchange. Paid accounts seem to be available for raw data.

AISDispatcher is a tool to forward data from one AIS receiver to multiple destinations, so if you don't have AIS data to start with, it won't be useful.

To get your own AIS data (assuming you live near the sea), you can either user a commercial AIS receiver that supports UDP. Alternatively, there are quite a few tutorials about using low cost USB Dongle to make a DIY AIS receiver, including using a Raspberry Pi. See for example https://www.rtl-sdr.com/rtl-sdr-tutorial-cheap-ais-ship-tracking or https://www.sarcnet.org/ais-receiver.html

13
Bridge Command General Support / Re: AIS not connect in control map
« on: January 22, 2021, 10:06:37 PM »
Hi, thanks for letting me know.

Could you provide a bit more detail about your set up (how you are receiving your AIS data), and at what stage in the instructions it isn't working?

Thanks.

14
Feature requests & suggestions / Re: Suggestion - File Library
« on: November 23, 2020, 12:17:31 AM »
Yes, a good idea, and one I should implement. It looks as if SMF (that powers the forum) has a download add-in, which I will explore.

15
Development / Re: Compiling Linux Fedora 34
« on: November 18, 2020, 07:46:48 PM »
Hi, do you have libsndfile and portaudio installed? What is the specific problem?
Thanks

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