I am trying to create the 3d world with high graphcis. But all the map I tried they have some issues. I tried this https://github.com/bridgecommand/bc-world/tree/main/GMRT_OSM_Importer . But this also does not give results as the original. In this issues is evething looks light green colour.
I am trying to render or simulated the costal region of Sri Lanka. I can do that in Blender gis plugin. But BC does not take the 3d file (dae, glb etc ) directly. And there is no way to add custom map real map in this . I am working on Ubuntu system which makes it more complicated.
I would love to hear from you . Thank YOU
K.
Hello, I'm still at a very early stage with the GMRT_OSM_Importer, and it currently generates an extremely simple texture image. You could replace this texture with an image downloaded from https://browser.dataspace.copernicus.eu/ or one of the other sources of satellite photography. Later I will try to automate this in the script.
The blender GIS plug-in looks very interesting, especially generating building models automatically.
I'm currently working on importing navigation light information from OpenStreetMap data, which is looking very promising.
I am also doing some testing on this topic. Besides blender GIS, I tried another Add-On for 'blender'. It is called 'BLOSM' (previously known as blender-osm). It also generates Buildings (either from Google Maps/Earth or from OpenStreetMap). There is a free version available and a Premium Version (affordable <20 Dollars).
BLOSM provides terrain image download from different sources.
For some reason in the paid version it is not not possible to get tile data from Google for users in Europe. (This is probably a political issue.) I wonder if this restriction also applies to the UK.
In addition to that there is another Open-Source software available called 'QGIS'. It provides also Sattelite Images from different sources (such as: Google, Microsoft Bing, OpenStreetMap and Mapzen) for heightmaps. This looks promising to me.
So far, I did not figure out all options ... since there are so many!