News:

Registration is only required if you want to post, and is not needed to read any posts. To avoid excess 'spam' accounts, all accounts where no posts have been made will be deleted after two weeks. Please register again if you wish to post.

Main Menu

Memory Access Violation

Started by elir71, June 06, 2015, 05:49:07 PM

Previous topic - Next topic

elir71

https://drive.google.com/folderview?id=0By54Gc3E3B7Pfk9vcC1hdnhDRU1ZNkV4V29kNkhESFhITnhrekRXUUFhZy1oNjgxWk5xNG8&usp=sharing

https://drive.google.com/folderview?id=0By54Gc3E3B7Pfk5yZl9XT2h6QkpWZEhkVlRpbUFWSmxFbFBSUU1UZUF4UElCdU45ZmF4X1U&usp=sharing

I have been trying to develop a scenario and world  but have hit a brick wall.  I have copied onto these links, the contents of the scenario and world subdirectories as I have run out of ideas on why this doesnt work.  If anyone can find the problem I would be grateful.

forum_admin

Hello. Apologies for the delay in replying.

I think you have identified a bug in Bridge Command (it's actually an underlying problem with Blitz3D), where very large image files do not load correctly.

To work around this problem, please re-save the radar image and texture (radar.bmp and bcterrain.bmp) as JPEG images, and update the terrain.ini file. When I tested this, your world model then seemed to load correctly. Please let me know if you have any problems.