Bridge Command - World Editor
Introduction
The World Editor allows you to add buoys and lights on buoys to an existing world model with a graphical interface. The basic world model, of height map and associated files must already be defined, as described in The World File Specification.
The World Editor is currently in an experimental stage, and may move some already defined buoys by a few metres, due to numerical precision problems. Therefore, please keep a backup copy of all world models before editing them.
Running the World Editor
Start the world editor from the start menu item for the World Editor in the Bridge Command folder, or running the WorldEdit.exe program in the Bridge Command installation folder (normally C:\Program Files\Bridge Command X.X\). When the World Editor starts, it will ask you 'Which world model to load:'. Type in the name of the world model you want to edit, and press enter. This world model must already exist in the world model folder (Normally C:\Program Files\Bridge Command X.X\World). To learn how to create a base world model, which you can then add buoys to with the editor, please read The World File Specification.
Using the World Editor
The World Editor programme is controlled using the keyboard, largely with the arrow keys in combination with a second key, which is held down while the arrow keys are pressed. The key combinations used are:
Keys | Action |
Arrow keys on their own | Move the map view |
Up/Down + Alt | Zoom in/out |
Space | Show/Hide a range and bearing overlay grid |
Up/Down + Ctrl | Select a buoy type in the list on the right |
Enter | Add a buoy at the screen centre of the currently selected type |
P | Add a Port buoy at the screen centre |
S | Add a Stbd buoy at the screen centre |
Shift | Display information, including buoy ID for the buoys |
L | Add a light to a buoy. You will be prompted for the buoy ID and further information |
Del | Delete a buoy. You will be prompted for the buoy ID |